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DIBS' Buzzer Beater

DIBS Buzzer Beater was created my myself and Michael Vanderwerf as part of an internship with DePaul Athletics. The game has the player shoot as many baskets as possible in 30 seconds. An arrow will move up and down that shows the player where they'll be aiming. This arrow speeds up the more baskets the player makes in a row.

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For this game, I created all the assets in Adobe Photoshop and prototyped the mechanics of shooting the basketball in Unity using C#.

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DIBS' Buzzer Beater: Bio
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