Quinn Davis
216-970-1159

Fluffy's Adventure
Fluffy's Adventure is a paint-by-numbers style game created by me and fellow DePaul students. The game involves playing as an inchworm as you pick up colored orbs that are scattered around the map in order to use them to color the world around you.
This game was developed in Gamemaker Studio 2. I was the Artist of the game, so I created all of the sprites, backgrounds, animations, and imported these into the game engine. I have also programmed the behaviors of the player's movement, and implemented UI into the game.
5 level "Golf Game" made in Unity
For this 2D physics-based game, they player controls where the golf ball goes by clicking and dragging the cursor across the screen in the direction they want it to go. The length of the path they create determines the velocity the ball will move. There are different obstacles and hazards the player must navigate as they try to get the ball to the flags in each of the 5 levels.
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This game was created in one of my Game Design classes at DePaul. I was provided the assets and expected to program all of the behaviors in Unity (C#), as well as design each of the 5 levels from scratch.
3D Puzzle game made in Unity
This is a 2 level puzzle game in which the only tools the player has are their movement and a gun that allows them to interact with certain aspects of the world in order to open the doors to let them leave the rooms.
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This project was also created for one of my Game Design classes at DePaul and was made with Unity, this time in 3D. For this game, I was provided with the default player and movement and were expected to program the behaviors of the gun and the objects that the gun and player interact with in C#. I was also tasked with creating our own puzzles for the player to solve, and in the second room, multiple puzzles that all have to be solves before the door can open.
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